Jules sets the strategic vision for OTOY, and is the chief architect of the company’s technology roadmap. He is widely hailed as a pioneer in computer graphics, streaming and 3D rendering with over 25 years of industry experience. Jules built his first game at age 18, and went on to make the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Bros., Nickelodeon, Microsoft, Hasbro, and AT&T. His life’s work has been to revolutionize 3D content capture, creation and delivery. Jules filed a patent for token-based rendering in 2009.